All posts by 348117ak

Making some extra dough with Dominos’ dough.


User-generated products nowadays full fill the needs of consumers all over the world. Nowadays, companies involve people more and more in the idea generation of products.  Most companies see many benefits of the wisdom of the crowd and try to use the creative ideas of people by rewarding them with money.

Research has shown that user-generated products are sold roughly twice as much as designer-generated products within the first year. Also, first-year sales revenue of user-generated products are three times higher than designer-generated products (Nishikawa, 2013).

Like other companies such as Nike and Coca-Cola, Domino’s Pizza started exploring their market and the opportunities of user-generated products. Domino’s Pizza launched, in July 2014, their user-generated product website called ‘Pizza Mogul’.

Pizza Mogul allows anyone in Australia to create their own pizza with Pizza Chef. When you’re done creating your pizza and making a name for your pizza, you have to log onto Facebook so you can share the pizza you’ve created. With this concept, Domino’s Pizza also create awareness on social media in order for the user to complete the process. After the whole process is done, the pizza will be listed on the Domino’s menu in minutes.

However, it doesn’t end here! Users are able to earn money with their created pizzas. You can earn between 25c and $4.25 per pizza. In addition, you can also donate a percentage to charity. The leaderboards show top earning Moguls (users), Top Earning Pizzas, and the biggest givers to charity. Leaderboard create competition and a fun factor among the Moguls. Besides money, people can earn rewards in form of badges and bonuses.

You might think creating pizzas isn’t profitable, but Pizza Mogul proves you wrong when showing you the leaderboards. #Pizza_master already earned $33,540 selling 19393 pizzas on Pizza Mogul, where the number two and three respectively earned $27,385 and $12,332. People like buying pizzas made by users rather than the company itself.

In return, Domino’s can use the pizza names without giving any royalty for it. However, they give you a royalty when selling your pizza.

So with the trend of companies trying to involve customers in the creation of products, companies should get more and more innovative when “luring” customers to their brand. As mentioned above, users can earn a fair amount of money when creating a product they like, and also like others to enjoy the product they make. Do you think that companies would need to attract users on other ways than the way domino’s does right now?

References:

https://www.pizzamogul.com.au

Nishikawa, Hidehiko and Schreier, Martin and Ogawa, Susumu, User-Generated Versus Designer-Generated Products: A Performance Assessment at Muji (September 5, 2012). International Journal of Research in Marketing ,Volume 30, Issue 2, June 2013, Pages 160–167. Available at SSRN:http://ssrn.com/abstract=2141751

Get more done with freelancers


Imagine yourself as an entrepreneur in a startup who worked on a product for quite a while. Eventually, you come in contact with investors and customers who are really interested in your product. Due to the size of your company and the lack of a professional company website these customers are less likely to buy something from you.

Imagine yourself now as a mobile developer. Previous years you trained yourself to design and build mobile applications and had some great projects you worked on. However, the company that had you on their payroll fired you. Although with your skills it wouldn’t be difficult to find a job, but you want more flexibility than your previous job.

Both scenarios are possible within the platform Odesk.com. Odesk is a freelancer platform that creates its value by the number of businesses that are posting jobs on the site, but also the freelancers that are offering their services on the platform. Thus, the supply and demand create the value of the platform while the platform is a mediator for the users.

Freelancers are users that offer their skills and experiences on the platform, for a price they consider to be right. When there are a lot of competitors, it’s best to compete with price. This also stimulates people with a rare skill to offer their services since no competition would influence the price. Also, freelancers are able to apply for a listing job.

Businesses on the other hand can post jobs on the platform. When posting jobs, its common to fill in details for the job. Freelancers could apply to the job and businesses can pick someone out of the crowd. Businesses can select on experience and skills, but also writing style to pick the person that fits best to the job. This way, connecting to people jobs is a two-way relation.

Besides oDesk being a mediator in freelancers finding jobs, oDesk offers protection to the businesses with their tool that captures work-in-progress snapshots of freelancers working on the job. Also, businesses only have to pay when they approve the work that has been done. In return for the services oDesk offers, Odesk receives a 10% fee of each payment. If the freelancer works per hour, Odesk receives 10% of the hourly rate.

oDesk is operating since 2003, and has more than 1 million businesses that used their services. A while ago, oDesk and their competitor elance joined forces and are now connected with each other. Together, they have 9.7 million freelancers signed up; 2 million businesses that use their services and approximately $940 million worth of work done annually.

oDesk is ensuring the world becomes more connected and is supporting competition among its users. However, since the world nowadays gets more connected through more platforms, I wonder what their next big step will be in staying competitive with other businesses that might enter their market.

References:

https://www.odesk.com/

http://www.elance-odesk.com/

Customer Loyalty and Recommendation Agents


Recommendation agents (RA) are giving online customers recommendations for the past few years. Although the first main function of RAs was to reduce information overload, now it’s also used to increase sales.  More and more information is gathered through the internet and especially social media, to improve personalized preference-based recommendations. At the same time, these systems show success measured by online sales and user satisfaction.

Customer loyalty is considered to be a source of competitive advantage and is useful for long-term business success. Research has shown that there is a strong relationship between customer loyalty, firm’s profitability and stock returns. Returning customers are more profitable than new customers and thus good for business. The aim of the study is to identify the effect between various independent variables (e.g. RA Type, Recommendation Quality, Customer Satisfaction, Product Knowledge, and Online Shopping Experience) and on the dependent variable customer loyalty.

Recommendation quality is based on the preferences of the user and the perceived value of the recommended products. This is the outcome of the type of RA, which could be either content-filtering or collaborative-filtering. Also, the impact of the moderating variable Product Knowledge and shopping experience will be measured. When having expertise in a product, this could negatively affect the customer satisfaction when being advised by a recommendation agent. Shopping experience is also hold in account because the more shopping experience a customer has, the more likely the customer is familiar the interaction with RAs, and the more likely the customer is able to use a RA effectively.

The main reasons for the study is that from marketing perspective, the adopted cognitive-affect-conative-action framework of customer loyalty has not been empirically tested in the context of RAs. This framework states that customers become more loyal when going through multiple stages. Every stage represents some sort of loyalty. There has also been done little research assessing the effect of increasingly higher customer expertise on customer loyalty in the presence of RA usage. Thus, central in this research are the moderating effect of product knowledge on the relationship of Recommendation Quality and Customer Satisfaction.

The results showed that the collaborative filtering RA has a higher recommendation quality than a random RA. The recommendation quality has a positive effect on customer satisfaction and customer loyalty. Also, customer satisfaction is positively related to customer loyalty. The results also show that the impact of recommendation quality on customer satisfaction is negatively moderated by customers’ product knowledge. Thus, product expertise negatively affects the perceived value of the outcome of a RA. Shopping expertise does not have an effect the relationship between customer satisfaction and customer loyalty.  70% of the variance in customer loyalty can be explained by customer satisfaction. This research has shown that an effective use of RA positively influences recommendation quality which in turn positively influences customer satisfaction. When users will have increasing levels of product knowledge, it will negatively influence the customer satisfaction with the website.

The increased knowledge about RAs and how it will increase customer loyalty towards your website is interesting for businesses to retain customers. However, retaining customers are likely to get an increased level of product knowledge. Thus, RAs should always be innovated more and more.

References:

Yoon, V. Y., Hostler, R. E., Guo, Z., & Guimaraes, T. (2013). Assessing the moderating effect of consumer product knowledge and online shopping experience on using recommendation agents for customer loyalty. Decision Support Systems, 55(4), 883–893.