Crowdsourcing ad campaigns – the future of advertising?


With massive amounts of information available online, consumers are increasingly better informed about companies and their offerings (1). These advances increase the bargaining power of consumers and show how focus has shifted from the company towards the consumer (2). The process of advertising and content creation is thus changing. Agency-created advertising is not expected to disappear, but nowadays the demand for continually-refreshed materials is growing rapidly. By crowdsourcing new content, brands can use passion and insights from consumers and provide authentic marketing communications (3). The number of platforms where companies can run open pitches for their advertising has rapidly grown and the European Commission (1) expects the volume to grow to €5.5 billion in 2015. An example is the social crowdsourcing platform Zooppa, which allows for brands and agencies to place advertising contests in order to generate advertising campaigns. It offers  ‘a cost-effective, strategic approach to engage consumers, build online word-of-mouth and gain customer insights’ (4). The company states that its main challenge is to open the minds of the industry towards these new ways of working and acquiring content, instead of building on an reusing one ‘hero’ tv ad (3). For each contest, a creative brief is provided. By submitting designs for video, print, concepts, audio or banner advertising, over 300,000 active members (5), both professionals and amateurs, compete for money and other prizes. zooppa how it works Users can vote and comment on submissions of others. This peer feedback plays an important role, since it can facilitate additional learning opportunities, but also provides social value and recognition to users (Franke, Keinz & Schreier, 6). By participating in Zooppa contests, users can grow their portfolio and have it seen by millions (7). The company does not pre-select contributors based on their qualifications or context specific as described by Geiger et al. (10). Contibutors only have to register and complete a personal profile (Facebook account or e-mail address). The quality of submissions can be controlled in various ways (8). Zooppa uses e.g. specific terms and conditions regarding ownership of submitted materials and peer evaluation of content. zooppa for companies For each competition both Jury awards (assigned by clients) and Community awards (based on community votes) are handed out. Providing several prizes (monetary prizes as well as awards) is described (8) as the best way to target asymmetrically skilled individuals (professionals as well as amateurs). This way, participation from weaker players increases, and competition and effort by strong players increases as well (Sisak, 9). Remuneration is probably a major reason for creatives contributing to Zooppa. But also intrinsic motivations such as glory and love (Zooppa displays ‘featured members’ on the homepage with a picture, the projects they contributed to and how much money they won) (8) can be reasons for contribution. A successful example is the sustainability campaign of Siemens. ‘By crowdsourcing video stories Siemens obtained hundreds of unique, authentic content pieces used across channels, all at less than the cost of producing one average TV commercial’ (3). An example of a smaller brand is Mike’s Hard Lemonade Company, which posted contests to obtain can designs and names for new flavors. The winning designs were voted for by consumers (11) and the company included the names of the winners on the cans (3) to build engagement. Concluding, the Zooppa platform sounds like an ideal way for companies to crowdsource their advertising campaigns. However, it remains unclear how many professionals vs amateurs submit ideas and whether the resulting winning ads are truly user-generated (as the company repeatedly states).

References
(1) Walter, E. (2012).
(2) European Commission (2014).
(3) AdLibbing (2014).
(4) Globe Newswire (2012).
(5) Zooppa (2015).
(6) Franke, Keinz & Schreier (2008). Complementing Mass Customization Tookits with User Communities: How Peer Input Improves Customer Self-Design. Journal of product innovation management.
(7) Zooppa (2015).
(8) Tsekouras, D. (2015). Session 3 Ideas & Designs. Customer Centric Digital Commerce.
(9) Sisak, D. (2008). Multiple-prize contests – the optimal allocation of prizes. Journal of Economic Surveys.
(10) Geiger, D., Seedorf, S., Schulze, T., Nickerson, R.C., Schader, M. (2011).  Managing the Crowd: Towards a Taxonomy of Crowdsourcing Processes. (2011). AMCIS 2011 Proceedings – All Submissions. Paper 430.
(11) PRNewswire (2014).

A new era in market research?


Technology has allowed us to stay in contact with each other 24 hours a day. At any point in time you can use email, Whatsapp and an endless amount of social media to get in touch with your friends and family. It takes almost no effort and it allows you to have a response within seconds. In the field of market research, the technology that allows fast communication is for a big part yet undiscovered. Something almost all of the market research tools (e.g. surveys, focus groups, telephone interviews, etc.) have in common is that it costs a lot of time, effort and money. One simple but very clever app might change the area of market research completely.

The app Upinion allows companies to do their market research completely differently compared to how they did it before. Upinion allows companies to ask real-time questions towards their customers using mobile technology. It works really simple: A company creates a specific marketing related question in the Upinion app. Then the question is send to all the relevant and targeted consumers which make use of the app. They fill in their answer and send it back, through the app, towards the company. All the results are then automatically collected and statistics and reports can be created within minutes after the company asked the question. It is also possible to set very detailed filters so that companies can specifically reach the people who belong to the research target group. So the market research turned from a multiple days or even multiple weeks process into a several minute process, all with the help of modern-day technology and this clever app! Intensive market research is not something just for the big companies with large marketing budgets, even small and local companies can easily receive interesting and useful information through this app.

So what’s in it for customers?
Customers get tired from traditional marketing research tools. “Can you please fill in this survey?”, “Can I ask you a few questions?”, consumers are asked these questions quite often in either supermarkets or through the telephone. In my experience, 9 out of 10 people do not want to answer these questions because it costs them valuable time and they do not get anything in return. With Upinion that seems to be completely different. Only people who installed the app receive questions, and by installing the app, people already give away that they are willing to contribute to market research. But the most interesting part of this app in my opinion is that people who provide answers, in return receive credits and vouchers which they can spend at the brands they just answered a question from. In this way, companies not only receive useful market data, but they can also increase their sales by attracting additional customers through these offers.

So both sides of the market have benefit from the Upinion app. Consumers can receive credits and nice discounts and companies receive fast and real-time data, and additionally they attract additional customers. I think this app is a form of real-time crowdsourcing in the field of marketing and it therefore elaborates on the trend of consumer value creation. I am really curious about how the app works so I will start using it right away, what about you?

Sources:
https://vimeo.com/85184656, Retrieved April 27, 2015
https://itunes.apple.com/nl/app/upinion/id691974292?mt=8, Retrieved April 27, 2015
https://upinion.com/nl, Retrieved April 27, 2015